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Welcome to the new MIH portal at Critical Hit, Inc. That stands for 'Moments in History' and we hope you'll agree it was high time you were provided a separate site to see what we're bringing to your attention as the line is relaunched.

Like our line (and life), this portal is a work in progress and we are putting in the man-hours, creative muse, and everything in between... to come up with ways to entertain you via the tactical-level game metaphor. If you've been around for a while you know we like trying new things, respect old things, and seek to provide a new take on a decidedly 'retro' gaming experience. It often times comes down to the ridges on the paper-clip, not a new way to fasten papers...and perhaps some colored paper-clips!

We humbly present you the next phase of the MIH experience. New design submissions welcomed.

 


http://www.criticalhit.com/

 

 

 

 

 

 

 

 

27+ Years of publishing YOUR labors of love and counting! Founded in 1994, Critical Hit coined the phrase "Enthusiast Media" to describe the firm's approach to bringing together the publisher and the hobbyist/designer in a unique method of cooperation that strips away everything but a mutual effort to bring labors of love to the fore. This approach has proven successful in the form of many tactical-level wargames in print, and many more currently being prepared for publication.

Critical Hit acquired the German board wargame company MOMENTS IN HISTORY in 1999 and continues to produce and distribute products through its MiH division.

 



 

UPDATE: The Tobruk DEPRO material has been moved to its own page here.

 


 

 

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THIS IS THE MONSTER 6-foot long largest ever hex edition of AQ and it is a super limited print run!

THE WESTERN FRONT, 1918: After more than three and a half years of bitter struggle, Russia had signed the “treaty” of Brest-Litovsk with Germany on March 3, 1918 - thereby leaving the war. The German Oberste Heeresleitung (OHL) now suddenly saw a chance to end the war with a Siegfrieden. However, speed was necessary. In the West war-weary France and Great Britain were strengthened by fresh troops from the USA. Therefore Ludendorff decided to attack in the West as soon as possible. On March 21, 1918, the Germans attacked the British in Operation Michael, “The Kaiser’s Battle”. It was hoped to crush the British Expeditionary Force and drive them back to the channel. Afterwards, France would have to sue for peace or be beaten, too. Of course, the Entente had its own plans as well.

All Quiet On The Western Front? offers a fresh look at one of the most important and mobile campaigns of World War I. You are either in the position of Ludendorff, hoping to crush the Entente and win quickly before American forces will arrive in strength in the front-lines: or Foch, first trying to stop the inevitable German offensive and later push the enemy back from French and Belgium soil until the German High Command has to accept an armistice The mechanics of All Quiet are relatively simple, letting the players concentrate on the most important features of the campaign. As expected, tanks Stosstruppen, command control, trenchlines, and artillery barrages are all included. Of course, with the whole Western Front presented, you do not have to attack the British in March as the German player. Wouldn’t it be wiser to smash the French in the Verdun front bulge?

The Designer: Ted Raicer, often called “Mr. World War I”, is a four times winner of the Charles S. Roberts Award, the industry’s equivalent of Hollywood’s Academy Awards. The new rulebook has a color cover in heavy stock and is updated with errata and clarifications to create a new edition.

Game Features:
>> Standard Hex Size Edition
>> 560 LARGE and easy-to-read 5/8” counters
>> Rules booklet with Designer’s Notes and historical commentary
>> COLOR Play Aid Card

Standard Features:
Unit Scale: Division
Time Scale: Single Turn = 15 days, broken down into individual couplets
Map Scale: 3.4 miles per hex
Scenarios: 4 (one training)
Playing Time: l to 30 hours
Players: 1 or more

 


 

 

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BERLIN 1945—CITY UNDER SIEGE: Be sure to click on the link below for the map, depicting Berlin in 1945. Units entering city hexes move immediately to action on the tactical urban map—from whence they do not exit until the city falls or Festung Berlin lives on...

The detail of the street-level 'Siege' map is interesting, with clearly-marked landmarks familiar to every student of the Battle of Berlin.

Brand new counters- in 5/8" size for the first time for this collection A map that some DOUBLE the hex size. Berlin aerial inset from Allied intel for the Urban Map. New color play aid, rules presentation - the works Plus an introductory price until a Führerbefehle says otherwise. Row #3 in the above Friday Emailer image gets you the look of the new play aids for All Quiet -same presentation for TWILIGHT.

We have some great, direct feedback from game designer Vance von Borries:

1. Set up card instead of text

2. Berlin rules material in separate section

3. Better North German Plain explanation

Vance can rest assured, we're listening and the new TWILIGHT OF THE REICH will snap a crisp salute and follow orders!

WHAT YOU RECEIVE WITH EACH COPY:
> 440 color die-cut counters depicting the military formations that saw action in the battle - MORE counter and in 5/8" size!
> Operational level historical map of the battlefield from the Elbe to the Oder - about DOUBLE the hex size of before!
> Inset Berlin STREET LEVEL tactical map detailing the entire defense network of the city in 1945 - uses actual BERLIN aerial!
> Full SIze COLOR PLAY AID - the new presentation for your 'MiH Binder'
> New rulebook in 3-hole, full color for your 'MiH Binder'
> Color folio

 

 

 

A variety of MIH items are in the house and ready to be ordered!

 

 

 

 

 

If you're looking for 2000 of your fellow hobbyists and what is widely recognized in wargame circles as the friendliest and most informative message board on the internet you can sign up for the CH Message Board. It's a free service provided by Critical Hit and has attracted over 70,000 posts to date and counting.

 

 

 

 


 

By July 1944, the initiative on the Eastern Front was firmly in the hands of the Soviets. At the northern sector of the front the Red Army had managed to separate Army Group Center from North, trapping the latter. Heeresgruppe Nord faced annihilation. It has been 7 years since you witnessed Operation Bagration push into the Baltic States, and the General Raus' riposte. You can eperience it all now for the first time in this new edition. You get a LARGE hex map, remastered graphics and LARGE new counters. It all follows the Twilight of the Reich look and is part of a steady build up of the module collection in our grand-tactical and operational line issued under the Moments in History banner. MiH is a wholly owned division of Critical Hit, Inc.

The new, evocative title relates to the German card game "Doppelkopf", shared by the operation that took place - as well as the fact that we wish to avoid confusion with any prior edition.

WHAT YOU RECEIVE WITH EACH COPY:

> Two sheets of 5/8" color die cut counters, a total of 264 counters - more than prior edition
> Color rules in 3 hole format to add to you MiH binder
> 36" × 51" LARGE HEX map on coated boards
> Large new folio/play aids including new ones not in prior editions

 

 

The new counters ARE PRINTED IN LARGER 5/8" SIIZE and use an easier-to-read font and follow the presentation of recent MiH releases. The map is the same, color play aid replaces the old one. Previous owners may also purchase just the new counters sheet and play aid to save money.


 

 

 

 

 

ATS nominations include Board Wargame of the Year and the 2003 International Gamers Award      |       ESCAPE FROM CHOSIN—The Battle of Toktong Pass by Larry Winslow is now shipping!      |       SPANISH FURY, a brand new ASLComp Eastern Front variant is now shipping with TWO new historical maps and die cut counters

 

 

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